slay the spire spot weakness. Good cards are sometimes bad, and bad cards are sometimes good. slay the spire spot weakness

 
 Good cards are sometimes bad, and bad cards are sometimes goodslay the spire spot weakness  Visit their channels for more information on different aspects of the game, or if you want to see them playing Slay the Spire live: Drawing and playing one card that do nothing on the turn

It costed 1, and you picked 1 card in the hand to exhaust. Explaining variance in context : more draw simply also means you will draw spot weakness more frequently, resulting in a more accurate statistical representation rather than 'bad luck' . Slay the Spire Indie game Roguelike Gaming Role-playing video game. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Struggled mightily on The Champion. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. 2 Energy | Whenever you gain Block, deal 5 (7) damage to a random enemy. +2 draw every turn is so broken. Vulnerability is huge on Ironclad because most of their damage comes from direct attacks and they have a couple relics related to it. First turn of the round. Works well with Pummel, upgraded Heavy Blade, Sword Boomrang and Reaper. Choose: 1. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. i've had perfect poison build decks, amazing shiv. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Sword Boomerang Ironclad Common Attack. Tricky with watcher cuz stance swapping and retain but worth trying on anyone. 4 energy is nice to help get shockwave/uppercut/bash down while racing say act II enemies, but once your deck comes together cards like corruption, offering, bloodletting, seeing red, etc are much much better options. It is possible to have negative. Data accurate as of April 30, 2023. Spot Weakness - Uncommon - Ironclad Skill Energy: 1 If an enemy intends to attack, gain 3(4) Strength. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Click here for the Silent's Strike card, the Defect's Strike Card, or the Watcher's Strike Card. If the target intends to attack, the player gains 3 Strength (4 Strength if the card is Upgraded). 1 Energy | Deal 2 damage 4 (5) times. Very few bosses only attack you without. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Finally got it, Reaper really made a huge difference, i used a strenght-based deck, inflame + limit break. When I started playing, it already had the effect it has now. ago. I then applied. Effect+: Deal 8 damage. Most ironclad builds have at least some strength gain though. If it's not, analyze how likely it is to draw spot weakness in the first place, or have cards like inflame as a backup. This card is just the Common version of Carnage. Clash is an Attack card for the Ironclad. This was just a weird, very clear issue. For example I beat A14 with: Brutality, Limit Break+, Disarm+, Ghostly Armor+, Shockwave+, Spot Weakness+, Body Slam+, 2 Shrug It Off+, 2 Shrug It Off, 4x Defend, Finesse, 2x Madness+ and 4x Bite. RELATED: Slay The Spire Mods That Make The Game Even Better. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android. Slay the Spire Indie game Roguelike Gaming Role-playing video game. Whirlwind + Strength or boosted Energy. Spot Weakness Ironclad Uncommon Skill. If you suddenly get vulnerable on the turn when gremlin leader decides to attack, or the second turn of act 4 elite fight, you can be dead. I love this card. It is also worse than spot weakness imo because SW is a permanent upgrade (conditional) while flex is temporary and requires attacks to be drawn with it. Enemy has attack numbers above. It really needs an upgrade though, plus the fact that it takes up one of the cards in your hand gives you less attacks to play, thus giving you less block, thus making this card worse. Enemy has attack numbers above. My STR went from from 3 -> 6. Spot weakness is worse vs. I arguably want to play Spot Weakness and Double Tap multiple times in some fights coming up, though the double tap does like being free. If the selected enemy's attack has some extra. Rampage actually has terrible scaling, a thin deck with spot weakness+ is about as effective on its own, scaling wise. Sometimes ironclad can just get screwed on block selection and you need to learn that sometimes going all in is the best bet otherwise I always recommend 1 clothesline/uppercut and or Shockwave+ for reliable. Members Online • Darkon-Kriv. My STR went from. Enemy has attack numbers above. Hopefully the timing for this one is a bit better! Still no report on whether u/SkatesMcGates is doing their own thing or not, so I guess I'm the discussion/debate/poster guy for as long as there's anything to talk about. Slay the Spire. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). An upgraded Inflame gives you only one less strength than Flex+, and it’s value is permanent, for the cost of only one energy. But since I also was interedes in how cards got changed, I have seen the old version. Relics were: Burning Blood, Girya(fully used), Magic Flower, Toolbox, Pen. Pommel Strike is an Attack card for the Ironclad. Freighnos • 4 yr. I then applied. Flavor: Frequently twitches, especially when your pulse is high. 850 hours played and I’d never noticed! Anyway, how do we get out of this net? Whatever comment is most upvoted in 24 hours is what we’ll do. Exhaust. 다키스톤은 솔직히 몹들을 처치하기 위해 카드 순서를 잘 지키는 것도 물론 필요하지만 카드풀을 관리하는. I came super close with a Barricade build, but came up short w some bad draws against the Awakened One. This is the Ironclad's Strike card. It is an important card against the byrds and I recommend picking up at least one source of multihit in act 1, whether or not you're running a strength deck. "I can spot weakness," I tell him, "and you are not weak. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Slay the Spire - Defect Cards. , contact info, ⌚ opening hours. 2 Energy | Exhaust all non-Attack cards in your hand. At the start of combat, shuffle 1 Regret into your draw pile. Can be upgraded any number of times. I may have missed a few cards, but this is generally my pecking. Demon forms strength gain is more consistent, but also slower and more expensive, making spot weakness more effective in hallway fights. For me it'd be between fusion hammer and pyramid. ago. ago. e. Uses Taunt every 4th turn. Probably Lagavulin and Gremlin Nob - no matter how good your deck is (and at this point, it's probably not very good since they're act 1 elites), you take lots of damage because you basically have to race them, and can't block very often. Pummel Ironclad Uncommon Attack. Combine these with an upgraded Limit Break and you should be. This. The first two give you AOE, and the last two will help scale damage if you. When combined with Entrench, Barricade allows you to increase your Block to incredibly high levels, up to the maximum of 999. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Discard your hand. First, it offers a variety of attractions that caters to everyone from local heritage and aboriginal attractions. When I started playing, it already had the effect it has now. Weak creatures deal 25% less damage with Attacks. Not my favorite card, but it works in some decks (Snecko Eye, Anger, Dead Branch). Getting Immolate isn't an instant win, but it's going to feel great every time. It deals 4 damage to all enemies, then heals the player for the combined HP lost by the enemies. Now we’re onto two cards that boost your strength. 2 Energy: Deal 21 (28) damage to ALL enemies. Rely on spot? Check your discard pile to see if it's there. Upgrade a card in your hand for the rest of combat. Ironclad still have other forms of draw. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. i'm currently sitting at 10 victories with 211 losses, i've watched streamers and watched you tube videos, watched guides and builds to figure out this game, but yet i cant even kill the heart on normal, never even ascended. I am a bot response, but I am using my creator's account. Very few things in Slay the Spire truly are useless. Slay the Spire is a roguelike with a deckbuilding mechanic, it's currently in early access on Steam. Generally I prioritize Act 1 Elites quite highly; I average ~2. Deal 3 damage to a random enemy 3(4) times. It deals 32 damage. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Whenever you would deal 4 or less unblocked Attack damage, increase it to 5. There's no way to regain health outside of Reaper, nor does Reaper benefit from the archtype outside of Rupture. The Dark Embrace buff is stackable, so playing multiple copies will draw more and more cards for a single card Exhausted. OP has the weakness effect, so their damage is reduced 25%. It has a burning blood relic and strong defense too. Because the health restored is based on the damage dealt, anything that increases damage, including Vulnerable, Strength buffs, Relics, Stances, and upgrading Reaper will increase the. Pummel Ironclad Uncommon Attack. Upgrade feels a tad underwhelming, however, but that's just the way it is for some cards. Upon upgrade, it attacks one more time. Currently available. When Upgraded, Dark Embrace costs 1 Energy instead of 2. Ethereal. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Also has a strong upgrade. hey! I did see some other posts about Spot Weakness bugs. Not playing Pact this turn. My STR went from from 3 -> 6. 1: - Reworked Memento: "The first time you draw a curse each combat, draw 2 cards and heal 4 HP. That with Medical Kit solves every fight. Spot Weakness, Flex, Demon Form, Rupture (not recommended unless you also have Brutality in your deck) all generate Strength. Strength: Limit Break + Inflame/Spot Weakness + multi-hit attacks. This guide consists of tips and strategies that will hopefully help you achieve your 100%. It is much better later in the game. Focus on taking things that let you scale up -- the two usual 'packages' of scaling are. but has a lot of depth to it. 1x inflame (can be replaced by spot weakness) 2-3x flex (upgraded if you can) 1-2x sword boomerang (upgraded is good, but not required) at least 1x limit break+ (as many as you can get, but add more sword boomerangs too) 1-2x true grit 1x battle trance a bunch of card removals on strikes, but leave most of the defends there. Compare with "spot weakness" adding more strength for less energy and no other cost. You could stack block (harder strat) with barricade and go full on body slam. However, in my experience it hasn’t been that great. Add a copy of this card into your discard pile. Slay the Spire. Good synergies: Demon Form, Spot Weakness, Limit Break, Dual Wield, the relics mentioned above, the healing flower relic, sources of vulnerable, Feed (max health in general) I will note that it can be easy to become overconfident with this card, because if you get strength scaling you will breeze through most of act 3. Weakness is great and gets better with ascension levels as enemies do more and more damage. If you’re in a spot where being weak doesn’t matter (like a Defect run), maybe trading is still good. As a Common card, it can be found as a reward after combats. First turn of the round. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). While you could get extra card draw with statuses using Evolve+ and use them as fodder for cards like Second Wind and Fiend Fire, now being able to use statuses as automatic AOE damage really does wonders to make. We can play Pommel Strike, Disarm, 3-energy Whirlwind this turn, then play Spot Weakness turn 2. Cost: 0 Energy Edit: 1 -> 0 Energy and upgrade stats, corrected by u/Charb-izard. My STR went from from 3 -> 6. For the rest of the combat, Exhausting a card immediately applies Block. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Focus on taking things that let you scale up -- the two usual 'packages' of scaling are. Pops off with Reaper. Hammer: more energy is always good with whirlwind and shockwave, and none of the cards you have are desperately needing an upgrade. This relic can be triggered on an X card, so long as it consumes 2 or. The only situation I consider Flex useful is with Limit Break and Whirlwind, since it has less downsides in decks. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. If you're considering choosing collar you should check how. One of the most popular and easiest builds on Ironclad is the strength increase. It removes 2 Strength from the enemy, and then Exhausts. Very few bosses only attack you without switching up their intention (woke bloke is the only one I can think of). Flex adds two additional. So with that effect, the. I think I'm strong enough to get a lot of value out of feed, but if that's the case then I'm also strong enough for. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. Doesn't change much about our general. The starting relic with this class is Burning Blood, which heals 6HP at the end of each encounter; he also has the highest starting HP of the four with 80HP. Upgrading Reaper increases the damage dealt per enemy from 4 to 5. The power status symbol looks like a spiked shell from Mario Kart. I always wondered why Immolate card got that name. But. • 1 mo. 1 / 4. Pray for Neow for a good relic. Gremlin. The Dark Embrace buff is stackable, so playing multiple copies will draw more and more cards for a single card Exhausted. Twin strike is an okay card which can provide some DPS in the early game whilst also being able to lean into the strength archetype without committing to it. Welcome to my Slay the Spire 100% Achievement Guide. #6. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Heavy blade is affected by strength three times and deals 14 at base so 3 (12) + 14 = 50 damage. Upon upgrade, the amount of Weak and Vulnerable granted increases by 2. g. One of the best reworks in 2. It's not a lot, but it will be the difference between life and death in tough fights. Theoretically I like it, because the ironclad doesn’t have that many sources of weakness, and also has energy issues so the 0 cost is nice. Armaments is a Skill card for the Ironclad. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). So id probably take inflame even though spot is a much better card. Add in cleave, Immolate, or sword boomerang for group killing, inflame or spot weakness for more strength, and enough defense or revival to survive the heart, and you are all set. Slay the Spire. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. It costed 1, and you picked 1 card in the hand to exhaust. Deceive Reality. Dead by like turn 4 before I could get established with either massive end turn damage. Upon upgrade, it gains 8 damage. You say it's a good investment and that's true in long battles against bosses and such, but late game you want to do like 2/3 of the enemy's life in turn 1 through some crazy broken combo. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Today on Slay The Spire, we discover that the weakness was me. 4. Strength Stacking. Patch V2. It just runs out of steam too fast and your deck gets stacked with wounds and licks. Enemy has attack numbers above. . I mean many cards can be used to win with. Deals an additional 2 (3) damage for ALL of your cards containing "Strike". cards like Inflame, Spot Weakness, Limit Break, etc)? Or how much/little block are you comfortable having when you go for a strength build? It seems like if you have too little you will need to finish off the enemy in a very small number of turns, but if you have too much. kaosmark2 • Eternal One + Heartbreaker. Daily Discussion/Debate #10: Dodge and Roll. How much block do you think is necessary in a strength-focused deck (e. Attempting to Exhaust it will simply put it back to your hand. Effect: Deal 6 damage. fandom. The basic strategy with the Champ is to refrain from getting him to half health until you're ready. The upgrade is good but it can wait if you have high priority ones first. Upon upgrade, it deals 2 more damage per turn. I'd argue that a good player can beat ascension 0 even with very bad luck without trouble. This was just a weird, very clear issue. 177K subscribers in the slaythespire community. This build is slightly harder to pull off if you are inexperienced with the game, as it revolves around sacrificing your health for various bonuses. What we think of Spot Weakness. Deal 16 (20) damage. Whenever an enemy dies, transfer any Poison it has to a random enemy. Add a Comment. This makes the card a particularly effective counter to accumulated Dazed. But since I also was interedes in how cards got changed, I have seen the old version. #4. For example I beat A14 with: Brutality, Limit Break+, Disarm+, Ghostly Armor+, Shockwave+, Spot Weakness+, Body Slam+, 2 Shrug It Off+, 2 Shrug It Off, 4x Defend, Finesse, 2x Madness+ and 4x Bite. Glad we did the offensive play yesterday!Spot Weakness ++ - Applies 1 Weak. I then applied. Deals an additional +2 damage for ALL of your cards containing "Strike". I've got hundreds of hours in the base game but hadn't played it in some time feeling like other than an occasional daily challenge to help pass the time there wasn't much left for me in the game, but discovering Downfall has completely. Ethereal. It grants 5 Block, then Upgrades 1 card of your choice. The issue is avoiding damage is the entire point of Slay the Spire, so you're immediately missing the point by even glancing at this archtype. After dealing 6 damage, a second Anger appears in the Discard pile. Choosing this as second boss relic is a safe option. Uses Execute every three turns after the first. r/slaythespire • Daily Slay the Spire Discussion (248/696): Fire Breathing. Strength building with either Demon Form or, Spot Weakness/Inflame + Limit Break work well for me. The Ironclad sold his soul in a trade with a demon for power. I always wondered why Immolate card got that name. If I. Hence "Can help to some light extent". Strategy on Hero's Strengths. Members Online. Spire spear is another enemy where it can save your ass in act 4. I kinda think rookies could try the very “rigid” strats and then begin to understand it's not possible to get such decks every game, and will improve by mixing them up. ::CA-1. the most reliable strategy for blocking against the heart is to abuse exhaust + fnp as fnp block ignores the frail debuff as well as the beat of death. Additionally, if you do have power independent scaling, such as Reprogram+ or Spot Weakness + Reaper, the Awakened one is usually just. Not to mention he gives three turns to setup vs one. As an Uncommon card, it appears as a reward for combat, although less often than Commons. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Whirlwind + Strength or boosted Energy is devastating. With strength plus heavy draw. F3: Cleave or twin strike are both good options here. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). [[Inflame]] and [[Limit Break]] are great too. Second Wind Ironclad Uncommon Skill. Heavy Blade is an Attack card for the Ironclad. There are three common 1-energy silent block cards, and they are all good/meh depending on the deck and situation. This was just a weird, very clear issue. 1 Energy | Deal 3 damage to a random enemy 3 (4) times. Good things to compliment this build are Flex,r Spot Weakness, Double Tap. Most ironclad builds have at least some strength gain though. Bossy Relics Makes all relic drops a pick-from-3. I played Spot Weakness. Upgrading Reaper increases the damage dealt per enemy from 4 to 5. Either is fine. This was just a weird, very clear issue. . When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. 2 Energy | Deal 14 damage. Apply 4 (Upgraded: 7) Poison and 2 Weak to ALL enemies. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). And in slay the spire peace pipe isn't a very powerful relic and getting an infinite combo is usually a pipe dream. Combust is a Power card for the Ironclad. Things like Demon Form, Limit Break, Spot Weakness, etc. Strength affects Heavy Blade 3 (5) times. Self-exhausting cards are lower priority as you only play them once. Each point of Strength gives +1 damage per hit. 1. Pommel strike is a very good card for. You don't need much more than that. Sonserf369 • Additional comment actions. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. When I started playing, it already had the effect it has now. Brutality certainly can be strong, especially in long fights or in self-damange decks, but long fights imply a big hp cost from this card and self-damange decks honestly aren't that strong. Another easy build is barricade. When the enemy dies, deal damage to ALL enemies equal to its max HP. As a Common card, it can be found as a reward after combats. Slay the Spire Indie game Roguelike Gaming Role-playing video game. I don't usually run exhaust decks with the Ironclad, but this card is just fantastic on them. timmytrieshard. Upgrade Changes Shivs to upgraded Shivs. I don't think it's a must-pick card (if you have tons of strength as Ironclad then any old attack will do just fine), but it is still quite strong. 직업별 공략, 승천 난이도, 도전 과제 등 각종 모드들까지 포함할 예정이니 참고하시어 도움이 되었으면 좋겠습니다. The Ironclad begins a run with 5 copies of Strike in the deck. But this sort of havoc just isn't sustainable. Deal 9 damage. is better for bossfights but the Mutagen is far, far better for hallway fights. Not saying that it needs a buff though, but it would be more fun. that increase your strength and cards like Heavy Blade, Sword Boomerang, Whirlwind, and Pummel that scale with strength. a power so it gets out of your deck. If u can’t find this card, spot weakness and limit break is a good combo, backed up by headbutts for str gain. Utretch • 3 yr. Blind: Apply 2 weak (to all enemies). Here are the instructions how to enable JavaScript in your web browser. When HP drops below 50%, uses Anger the next turn. Thunderclap is a fairly unremarkable card due to the fact that it only applies 1 vulnerable. Enemy has attack numbers above. First turn of the round. (Demon Form, Barricade, Rampage, Spot Weakness). ago. As an Uncommon card, it appears as a reward for combat, although less often than Commons. Sword Boomerang. Reckless Charge is an Attack card for the Ironclad. That comes out to 37. Each time the card is upgraded, the damage increases by (4+X), where X is the number of previous upgrades. Stacks of Weak only increase the. com The general answer to your question is draw. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Upgrading Feel No Pain increases the Block gain from 3 to 4. Enemy has attack numbers above. It does provide some of his strongest aoe damage. Upgrade a(ALL) card(s) in your hand for the rest of combat. I've always struggled with exhaust. I always wondered why Immolate card got that name. Slay the Spire - Spot Weakness - Part 1 - get pumped - YouTube. Enemy has attack numbers above. At the end of your turn, gain 1 Weak. Demon Form or Spot Weakness, then add an upgraded Limit Break and Inflame on top of that. Enemy has attack numbers above. But since I also was interedes in how cards got changed, I have seen the old version. It's actually pretty good in the early game, and the fact that it's ethereal helps it not clog your deck, but it kinda feels like a waste of energy in the late game. Share Save No views 1 minute ago Game : Slay the Spire Character : Ironclad Ascension : 20 Slay the Spire is developed and published by Mega Crit Games. I played Spot Weakness. Immolate is a great example of imbalance in game design. Spot Weakness) It also reduces the ratio of card draw in a similar way. As an Uncommon card, it appears as a card reward. you can also buff your strength with cards like inflame and spot weakness (you don't NEED a limit break to win, it's just a win condition 99% of the time) 3. "Whatever comment is most upvoted in 24 hours is what we’ll do. It can have combo with dual wield, but they do not often come in the same turn. that increase your strength and cards like Heavy Blade, Sword Boomerang, Whirlwind, and Pummel that scale with strength. That's it. This card is possibly a reference to. For full functionality of this site it is necessary to enable JavaScript.